Looking forward to a day it nothing tomorrow
Bollokong is a game I made in college the months before I went to University. Some would say it is a god awful game, and I would tend to agree. Imagine being in a corn field with a 23storey building in it (I was quite specific on the number of storeys, it is integral to the game). Pretty abstract concept right? Well, yeah it is, but it gets more abstract… imagine an ape throwing bananas at Paper Aeroplanes with V8 Engines… Wait what? Yeah, V8 engines… How the paper managed to withstand the weight of a V8 Engine is explained in another game (concept) named Mysticala which revolves around a character named Joe Suncombe and his hatred towards all things paper based, but this isn’t relevant.
The idea of the project was to make a game based on Pong, Asteroids or a top-down racer, I completely missed the point and went with Bollokong. I decided not to focus on graphics, or gameplay, or storyline, or audio, or gameplay.
The game did however have a story, which was quite in depth thinking about it, here is a brief overview: